The Audio tab covers voice, music, sound effects and dialogue. The models offered are mainly **ElevenLabs** models, routed like everything else through fal.

🔺 **There is no "mode" dropdown in this tab**: the **model you choose** determines what you can do and which fields appear. Pick the model first, and the form adapts.
### Text to Speech
You enter a text and select a voice from the list the model offers. The model generates an audio file of that voice reading the text, with fine control over **stability**, **speed** and, on some models, speaker boost.
- 🎙️ Scene narration, 💬 NPC dialogue, 📚 accessibility (audio versions of written text), 🌍 multilingual dubbing.
### Music
You describe in text the style, mood and emotion you want ("epic action music for a fight scene, orchestral, building tension") and the model generates an original track.
- 🎮 Game soundtracks, 📖 narrative music, 🏋️ training ambience, 🎯 audio prototyping.
### Sound Effects
You describe the effect you want ("distant thunder rolling closer", "mechanical button click"). Depending on the model, you control the **duration** (with a slider, and a switch to leave it to the model) and the **prompt influence** (0 = very free to 1 = very faithful). A **loop** option produces seamless looping effects.
- 💥 Interaction effects, 🌊 looping ambiences, ⚔️ action effects, 🔔 notification sounds.
### Multi-voice Dialogue
With a "conversation" model, a **rich text editor** replaces the prompt field: you compose the conversation and assign **a different voice to each passage** using the Voice tool in the editing bar. The model produces one continuous audio file chaining all the lines with the right voices.
- 🗣️ Ready-to-use dialogue scenes, 🎭 audio cutscenes, 📻 podcasts / microlearning, 🌍 multilingual dialogue (via the language code field, where the model offers one).
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