β¬ Story
β¬ Story
The Story block allows you to create and manage linear or tree-based narrative experiences in a centralized manner, avoiding cluttering the canvas with hundreds of individual blocks.
This block is particularly suitable for "Visual Novels", guided courses with dialogues or complex scenarios, offering a dedicated interface for writers and level designers.
π₯ Entries
- Stream: Activates the scripted scene, usually triggered by the player arriving in a specific area.
- Script/Narrative structure (Internal): Story elements, dialogues and actions (display of portraits, backgrounds, etc.) are edited directly in the internal interface of the block.
π€ Outings
- Done (Stream): Triggered when all the texts, scenes and interactions managed by the block have been browsed by the player.
π‘ Example of use
Scenario: Introductory dialogue with an NPC
- The player enters an area triggering a narrative event.
- A Story block is placed on the canvas to manage the dialogue sequence.
- In the block's internal editor, the designer defines:
- Line 1: "Welcome to our village, stranger."
- Retort 2: "Do you need help finding your way?" (with display of the NPC portrait)
- Line 3: "Don't hesitate to come back and see me." (transition to a sunset background)
- The player clicks to advance the dialogue, which is displayed smoothly and in sync.
- At the end of the dialogue, the Done output activates, allowing you to move to a Choice block or a new scene.
βοΈ Technical Details
- Modular encapsulation: This block functions like a mini-chronological graph, optimizing the maintenance of large textual productions.
- Usage recommendation: Preferred over the basic Dialogue block when the sequence exceeds three consecutive interactions without branching.
Updated on: 04/03/2026
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