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πŸŸͺ Pause

πŸŸͺ Pause


The Pause block allows you to pause the execution of the flow for a defined duration before continuing with the next action.


This block is particularly useful for punctuating an experience by giving the user time to read a text, observe a visual element, create an effect of suspense or synchronize animations.


πŸ“₯ Entries


  • in (Flow): Entry point triggering the start of the pause timer.
  • duration (Number): Duration of the pause in seconds (ex: 1, 2.5). Default value often preconfigured.


πŸ“€ Outings


  • out (Flow): Out point automatically activated after the specified time has elapsed.


πŸ’‘ Example of use


Scenario: Reading an important message


  1. A β€œText” block displays a critical instruction to the user.
  2. The stream then passes into the Pause block with duration set to 3 seconds.
  3. During this time, the user can read the message without being interrupted.
  4. After 3 seconds, the out output triggers a β€œButton” block offering response options.
  5. The experience continues based on the user's choice.


βš™οΈ Technical Details

  • Flow behavior: The timer only blocks the flow passing through the block, without affecting other parallel branches of the application.

Updated on: 04/03/2026

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