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🟩 Input text

🟩 Input text



The Text Entry block allows the user to enter textual information as part of an interactive scenario, such as a dialogue, a riddle or an inscription.


This block is essential for capturing linguistic data (names, responses, passwords) and dynamically reusing it in the flow, whether to personalize the experience or validate logical conditions.


πŸ“₯ Entries


  • Title / Placeholder (Text): Short instruction or indication displayed in the input field to guide the user (eg: "Enter your first name").
  • Character limits (Optional, Number): Defines a minimum and/or maximum length for the entry (ex: min: 2, max: 20).


πŸ“€ Outings


  • Text (Text): Character string validated by the user, ready to be stored or processed.
  • Validated (Stream): Flow triggered when the entry is submitted, allowing the scenario to continue.


πŸ’‘ Example of use


Scenario: Registration for a magical tournament


  1. The player arrives in front of a role-playing registration scroll.
  2. A Narration block displays: "To participate, write your hero name below."
  3. The Enter Text block is placed with the Placeholder "Your legendary name..." and a limit of 15 characters.
  4. The player types "Aragorn" and validates.
  5. The Validated flow is activated, and the Text entered is stored in a variable for reuse (eg: "Welcome, Aragorn!").


βš™οΈ Technical Details

  • Character management: Spaces at the start/end of the string are automatically removed.
  • Security: Data is escaped to avoid malicious injections in subsequent processing.
  • AI compatibility: This block can serve as an entry point for interactions with language models (e.g. generation of dynamic responses).

Updated on: 04/03/2026

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