πŸŸͺ QTE

πŸŸͺ QTE


QTE


QTE stands for "Quick Time Event": this block creates a fast, timed challenge where the user must act quickly (for example, tapping the screen several times) before a timer runs out, or they fail.


Inspired by video game mechanics, this block is ideal for simulating tense situations such as a flight, a fight or an urgent action requiring an immediate reaction.


πŸ“₯ Entries


  • in (Flux): Immediately triggers the QTE event.
  • choice (Localized text): Instruction text displayed to guide the user (eg: "Press quickly!", "Run away!").
  • timer (Number): Maximum duration (in seconds) to accomplish the objective. Default: 3 seconds.
  • objective (Number): Number of pressures required to succeed. Default: 10.


πŸ“€ Outings


  • success (Flow): Path taken if the user reaches the objective before the end of the timer.
  • failure (Flux): Path taken in case of failure (timer expired or inaction).


πŸ’‘ Example of use


Scenario: Escaping an explosion


  1. The player finds himself in a burning building and must escape before it collapses.
  2. The flow activates the QTE block to simulate the race to the exit.
  3. Block configuration:


  • choice: "RUN TO THE EXIT!"
  • timer: 4 seconds
  • objective: 15 rapid presses


  1. If the player succeeds, the success exit leads to a successful escape cutscene.
  2. In case of failure, the failure exit triggers a game over screen.


βš™οΈ Technical Details


  • Interface blocking: During QTE, the screen is locked to maximize immersion and tension.
  • Multilingual support: The choice text is compatible with translation systems.
  • Visual feedback: A progress gauge or animated effect on the button is usually displayed to guide the user.



Documented version: v1

Updated on: 06/09/2026

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