Articles on: Blocks Creator
This article is also available in:

πŸŸ₯ Repeat

πŸŸ₯ Repeat



Repeat


The Repeat block lets you repeat an action or a flow a set number of times, one after another (the equivalent of a "for" loop in programming).


It's especially useful for avoiding manual duplication of nodes in a graph β€” for example to generate visual elements, distribute objects, or make several network calls in a row.


πŸ“₯ Entries


  • iterations (Number): Integer defining the total number of loop executions. For example, a value of 3 will repeat the action three times.


πŸ“€ Outputs


  • index (Number): Indicates the number of the current iteration (1, 2, 3, etc.). Useful for incremental operations or lists.
  • out (Stream): Main flow of the loop. Everything connected to it runs on each iteration.
  • end (Stream): Stream triggered once all iterations are completed. Allows the flow to continue after the loop.


πŸ’‘ Example of use


Scenario: Generate a grid of squares for a board game


  1. A game needs a 4x4 grid of squares for a level.
  2. The Repeat block is set up with count at 16 (4x4).
  3. The loop output is connected to a block that creates a square, placing it at a position calculated from index (e.g. x = index % 4, y = index // 4).
  4. On each iteration, a new square is created and positioned automatically.
  5. Once the 16 iterations are done, the end output triggers a validation block to move on to the next stage of the game.


βš™οΈ Technical Details


  • Variable handling: Outputs like index are updated asynchronously. If there are delays (API calls, heavy calculations), check that the data stays consistent.
  • Special case: If count is set to 0, the loop flow never triggers and end fires immediately.



Documented version: v1

Updated on: 23/09/2026

Was this article helpful?

Share your feedback

Cancel

Thank you!