Articles on: Blocks Creator

🟧 Scene

🟧 Scene


The Scene block allows you to configure and encapsulate the visual and narrative environment of a sequence in a Visual Novel, by defining a setting, characters and an atmosphere before linking dialogues or interactions.


This block serves as a narrative structure segmented by location, centralizing the management of graphic elements (background, animations, sounds) and interactions to offer an immersive and coherent experience.


📥 Entries


  • Sequence (Flow): Entry point of the narrative flow. Arriving on this block automatically applies the defined configurations (background image, soundscape, etc.) without requiring additional parameters.


📤 Outings


  • Completed (Flow): The flow resumes once the scene is completed (after interactions, dialogues or choices). Allows you to move on to other scenes or narrative blocks.


💡 Example of use


Scenario: Introduction of an enchanted forest scene


  1. The player completes a chapter in town and clicks on an “Explore Forest” choice.
  2. The flow switches to a Scene block configured with:
  • Background: foret_enchantee.png
  • Music: ambience_mystique.mp3
  • Characters: NPC “Lutin” positioned on the left.
  1. The scene is displayed: the background appears, the music starts, and a dialogue opens with the elf.
  2. The player interacts via choices ("Speak", "Observe", "Leave"), triggering responses or animations.
  3. After the last choice ("Leave the forest"), the scene ends and the flow switches to a Background block to display the world map.


⚙️ Technical Details

  • Technical role: Central visual controller for Visual Novels, guaranteeing the consistency of graphic elements (position of avatars, effects, transitions) and sound (jingles, atmospheres) over long sequences.
  • Variable management: All configurations (background, sounds, animations) are encapsulated in the block, avoiding conflicts with other nodes.
  • Optimization: Designed for intensive readings (tens of minutes) with fluid rendering of dialogues and effects.

Updated on: 04/03/2026

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