Flip character

🟧 Flip character



The Flip character block flips a character on screen horizontally, mirror-style, so that it faces the other way.


It is a toggle: each pass inverts the current orientation. Two Flip character blocks in a row bring the character back to its original orientation.


πŸ“₯ Inputs


  • in (Flow): Entry point. As soon as the flow arrives, the flip starts; the flow resumes when the animation is over.
  • character (Character reference): Dropdown listing the module's characters. This block offers no mood dropdown.
  • duration (Number, default 0.4): Length of the flip animation, in seconds. At 0 the character is flipped at once.


πŸ“€ Outputs


  • out (Flow): The flow resumes once the flip is over.


πŸ’‘ Example


Scenario: turning away


  1. "Mira" was added on slot 2; her image shows her facing right.
  2. The player picks the hurtful answer.
  3. A Flip character block targets "Mira", duration 0.5: she pivots and ends up facing left, with a small elastic bounce at the end.
  4. The flow chains into a Dialogue block where she speaks without turning back.
  5. Later, a second Flip character block returns her to her original facing before the reconciliation.


βš™οΈ Technical Details


  • Internal ID: flipCharacter
  • The character must be on stage with an image displayed: if the character was not brought in by an Add character block, the block does nothing. For an image-based character, if no mood has been applied yet (so no image is visible), the flip is recorded internally but has no visible effect.
  • A Scene block is required upstream: with no grid of slots, the block is inoperative.
  • Animation style: for an image-based character the flip uses an elastic effect (a slight bounce at the end); for a Spine character, a smooth ease in and out.
  • The module setting "Character mirror transition duration" is offered in the delay panel but is not used anywhere by the player: only this block's duration input counts.
  • Combining with the Add character "mirror" option: for an image-based character the two mechanisms do not go through the same path (one flips the mood texture, the other animates the sprite scale). Combining them gives an unpredictable result: prefer using only one of them.
  • "Disable every transition and delay" setting: when it is on, the duration is forced to 0 and the flip is instant.


πŸ”— See also


  • Add character: its mirror input lets a character walk in already flipped.
  • Move character: to change slot, not facing.



Documented version: v1

Updated on: 23/09/2026

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