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⬛ Hide HUD

⬜ Hide HUD


The Hide ATH block allows you to temporarily or permanently hide the user interface (ATH/HUD) of a module, such as menus, navigation buttons and other overlay elements.


This block is particularly useful for cutscenes, scene changes, or moments where the user needs to focus solely on the visual content without distraction.


πŸ“₯ Entries


  • No configurable input: This block takes the current flow as a trigger. As soon as the flow reaches this block, the masking action is applied.


πŸ“€ Outings


  • No flow output: Execution continues without specific branching. The masking effect applies globally to the current display.


πŸ’‘ Example of use


Scenario: Immersive cinematic at the start of the module


  1. The user starts the module and arrives at an introductory scene.
  2. A Video Playback block is triggered to broadcast a welcome sequence.
  3. The Hide ATH block is connected in parallel to remove any unnecessary interfaces.
  4. The video is displayed in full screen without disturbing elements (buttons, progress bars).
  5. At the end of the video, a Show ATH block (if available) or scene change restores the UI.


βš™οΈ Technical Details

  • Technical behavior: This block modifies the overall display state of the Celestory player by hiding the interface layer superimposed on the active graph or scene.
  • Note: To be used on parallel branches or at times when the absence of an interface does not block progress (eg: during a video or animation).

Updated on: 04/03/2026

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