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🟦 List includes

🟦 List includes



The List contains block allows you to check if a specific element (text, number or boolean) is present in a given list.


This block is particularly useful for conditional checks, such as the presence of an object in an inventory or a value in a data collection.


πŸ“₯ Entries


  • list (List of Values): The list in which to search for the element.
  • value (Text, Number or Boolean): The element to search for in the list (its type depends on the content of the list).


πŸ“€ Outings


  • value (Boolean): Returns True if the element is present in the list, False otherwise. This output can be connected to a conditional block (If/Else) to trigger actions accordingly.


πŸ’‘ Example of use


Scenario: Checking an item in the player's inventory


  1. The player has an Items list containing ["Key", "Potion", "Sword"].
  2. The game must check if the player has the Key to open a door.
  3. The List contains block is configured with list = Objects and value = "Key".
  4. The value output returns True, indicating that the Key is indeed in the inventory.
  5. A Condition block uses this result to authorize the opening of the door.


βš™οΈ Technical Details

  • Behavior: This block does not modify the flow of the scenario but evaluates a condition. It has no stream input or output (in/out), only data input/output.
  • Type management: The type of the value entry automatically adapts to the content of the list (eg: Text for a list of strings, Number for a list of numeric values).

Updated on: 04/03/2026

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