β¬ Set HUD
β¬ Set HUD
The Define ATH block allows you to dynamically configure, display or hide superimposed interface elements (Head-Up Display or HUD) in a user experience.
This block offers precise control over visual components such as navigation bars, statistics gauges or interactive indicators, allowing real-time adaptations according to graph events.
π₯ Entries
- Identifier (Text): The unique identifier of the ATH/HUD component to modify, corresponding to that defined in the global parameters.
- State (Boolean): Enables (
True) or deactivates (False) the display of the targeted component. - Color (Optional, Hex/RGB Code): Changes the color of configured ATH elements to accept dynamic changes.
- Opacity (Optional, Number from 0 to 1): Defines the transparency of the component (0 = invisible, 1 = opaque).
π€ Outings
- Stream: Continues the logical flow immediately after the change is executed.
π‘ Example of use
Scenario: Transition to stealth mode
- The player enters an area requiring stealth.
- A trigger detects this input and activates the Set ATH block.
- Block configuration:
- Identifier: "HUD_Stealth"
- State:
True - Color:
#00FF00(discreet green) - Opacity:
0.8(slightly transparent)
- The standard HUD is replaced by a minimalist interface displaying only noise level and enemy detection.
- The flow continues to a stealth condition check block.
βοΈ Technical Details
- ID Management: Incorrect IDs are silently ignored - check exact spelling in global settings.
- Performance: Multiple blocks can target different elements simultaneously, but grouped configurations in global properties are recommended for complex modifications.
- Compatibility: Some ATH elements may not support dynamic color or opacity changes depending on their initial configuration.
Updated on: 04/03/2026
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