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⬛ Set HUD

⬜ Set HUD


The Define ATH block allows you to dynamically configure, display or hide superimposed interface elements (Head-Up Display or HUD) in a user experience.


This block offers precise control over visual components such as navigation bars, statistics gauges or interactive indicators, allowing real-time adaptations according to graph events.


πŸ“₯ Entries


  • Identifier (Text): The unique identifier of the ATH/HUD component to modify, corresponding to that defined in the global parameters.
  • State (Boolean): Enables (True) or deactivates (False) the display of the targeted component.
  • Color (Optional, Hex/RGB Code): Changes the color of configured ATH elements to accept dynamic changes.
  • Opacity (Optional, Number from 0 to 1): Defines the transparency of the component (0 = invisible, 1 = opaque).


πŸ“€ Outings


  • Stream: Continues the logical flow immediately after the change is executed.


πŸ’‘ Example of use


Scenario: Transition to stealth mode


  1. The player enters an area requiring stealth.
  2. A trigger detects this input and activates the Set ATH block.
  3. Block configuration:
    • Identifier: "HUD_Stealth"
    • State: True
    • Color: #00FF00 (discreet green)
    • Opacity: 0.8 (slightly transparent)
  1. The standard HUD is replaced by a minimalist interface displaying only noise level and enemy detection.
  2. The flow continues to a stealth condition check block.


βš™οΈ Technical Details

  • ID Management: Incorrect IDs are silently ignored - check exact spelling in global settings.
  • Performance: Multiple blocks can target different elements simultaneously, but grouped configurations in global properties are recommended for complex modifications.
  • Compatibility: Some ATH elements may not support dynamic color or opacity changes depending on their initial configuration.

Updated on: 04/03/2026

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