π§ Stop sound
π§ Stop sound
The Stop sound block stops a sound that is currently playing, targeting it via a label (tag) set when that sound was launched with the Play sound block.
It's useful for interrupting a sound effect, a noise, or a voiceover before it finishes naturally, for example if the user switches to a different action before the sound ends.
π₯ Inputs
- tag (Text): The label of the sound to stop. It must exactly match the tag used when the sound was launched with the Play sound block.
π€ Outputs
- out (Flow): The flow continues right after the stop command, without waiting for anything.
π‘ Example of use
Scenario: Cancelling a sound confirmation
- The user clicks "Submit" and the Play sound block starts "validation.mp3" with the tag confirmation_send.
- Before the sound finishes, the user ends up clicking "Cancel".
- The cancellation flow reaches the Stop sound block, configured with tag: confirmation_send.
- The validation sound stops immediately.
- A "Submission cancelled" message appears on screen.
βοΈ Technical Details
- Internal identifier:
stopSound - Tag matching: The same tag can have been used by several Play sound blocks; the Stop sound block stops every sound currently playing with that tag, even if they were started by different Play sound blocks.
- Empty or unmatched tag: If the tag doesn't match any sound currently playing, the block does nothing and the flow continues normally to its output.
Documented version: v1
Updated on: 06/09/2026
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