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🟧 Stop sound

🟧 Stop sound


Stop sound


The Stop sound block stops a sound that is currently playing, targeting it via a label (tag) set when that sound was launched with the Play sound block.


It's useful for interrupting a sound effect, a noise, or a voiceover before it finishes naturally, for example if the user switches to a different action before the sound ends.


πŸ“₯ Inputs


  • tag (Text): The label of the sound to stop. It must exactly match the tag used when the sound was launched with the Play sound block.


πŸ“€ Outputs


  • out (Flow): The flow continues right after the stop command, without waiting for anything.


πŸ’‘ Example of use


Scenario: Cancelling a sound confirmation


  1. The user clicks "Submit" and the Play sound block starts "validation.mp3" with the tag confirmation_send.
  2. Before the sound finishes, the user ends up clicking "Cancel".
  3. The cancellation flow reaches the Stop sound block, configured with tag: confirmation_send.
  4. The validation sound stops immediately.
  5. A "Submission cancelled" message appears on screen.


βš™οΈ Technical Details


  • Internal identifier: stopSound
  • Tag matching: The same tag can have been used by several Play sound blocks; the Stop sound block stops every sound currently playing with that tag, even if they were started by different Play sound blocks.
  • Empty or unmatched tag: If the tag doesn't match any sound currently playing, the block does nothing and the flow continues normally to its output.



Documented version: v1

Updated on: 06/09/2026

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