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⬜ Words recognition

⬜ Words recognition


Words recognition


The Word recognition block lets you spot certain words in text typed by the player, and trigger a different action depending on which words are found.


It's very useful for building interactions based on what the player types: for example, answering an open question, or triggering an action based on a typed command.


πŸ“₯ Inputs


  • input (Text): The text to analyze, usually typed by the player (e.g. via a Text entry block).
  • words (Tag list, constant): The list of keyword groups to recognize. In each group, put together words that mean the same thing (e.g. "hello", "hi", "hey").


πŸ“€ Outputs


  • output_name (Flow): Output triggered when the entered text matches one of the keyword groups defined in the words input. One output is created automatically for each group.
  • not_found (Flow): Output triggered if the entered text does not match any configured group.


πŸ’‘ Example of use


Scenario: Simplified voice control for an assistant


  1. The player is asked to type a command via a Text entry block.
  2. The typed text is sent to the Word recognition block through the input input.
  3. In the words input, two groups are created:


  • Group 1: "hello", "hi", "hey" β†’ greeting output
  • Group 2: "goodbye", "bye" β†’ end_conversation output


  1. If the player types "hello", the flow goes out through the greeting output and triggers a matching response.
  2. If the player types "thanks", no group matches: the flow goes out through the not_found output and shows a default message.


βš™οΈ Technical Details


  • Keyword setup:
  • A group can contain several words or phrases (one per line, using Shift + Enter).
  • All the words in the same group trigger the same output.
  • The matching is "fuzzy": it tolerates small typos or variations in what the player types.
  • Connection needed: This block needs a text source as input (eg: Text entry, Variable, API).



Documented version: v1

Updated on: 06/09/2026

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