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🟧 Stop music

🟧 Stop music


Stop music


The Stop music block immediately stops any background music currently playing, for example to end an ambient soundtrack before starting a new scene.


Unlike the Play music block which starts a track, this block only interrupts the one currently playing. It has no parameters to configure: it acts on whatever music is currently playing.


πŸ“₯ Inputs


  • No configurable input: this block only takes the incoming flow. As soon as it is reached, it stops the music currently playing, without needing to know which one it is.


πŸ“€ Outputs


  • out (Flow): The flow continues right after the music stops.


πŸ’‘ Example of use


Scenario: Switching from a forest ambiance to a battle scene


  1. The player explores the enchanted forest while ambient music loops in the background (started earlier by a Play music block).
  2. A monster appears and triggers the battle flow.
  3. The Stop music block is activated first, before the battle screen is even shown.
  4. The forest music stops instantly.
  5. The flow continues, and a new Play music block starts a more intense battle track.


βš™οΈ Technical Details


  • Internal identifier: stopMusic
  • Stop scope: Only one background music track can be active at a time in a story, so this block stops it without needing to target it with a label, unlike the Stop sound block which uses a tag to target a specific sound.
  • If no music is playing: The block has no effect and produces no error; the flow simply continues to its output.



Documented version: v1

Updated on: 06/09/2026

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