Catalogue of Resource Types
📚 Catalogue of Resource Types
Every field you fill in a block editing window — an image, a colour, the character who is speaking, the address of an Airtable base — relies on a resource type. It decides what the field looks like: a file picker, a colour palette, a dropdown of characters, and so on. 🎯
Celestory has 41 of them. Knowing them helps you understand why a field behaves a certain way, and lets you spot the right setting straight away when you open an unfamiliar block.
🔺 This is a reference catalogue, not a detailed manual: one table row per type, not one article. For the richest types, the last section says which ones deserve an article of their own.
🧩 What is a resource type?
Inside a block's editing window, every value point shows an input field. That field is never hand-built for one specific block: it comes from a resource type shared by every block that needs it.
The same type — Text, say — is used in a Dialogue block just as much as in a Notification block. Once you learn a type, you recognise it everywhere else. ✨
📋 The catalogue
🔢 Simple values
Type | What it edits | Where you meet it |
|---|---|---|
Boolean | A true/false checkbox. | Any two-state setting (turning an option on or off). |
Number | A free numeric value. | Any numeric field: quantities, delays, scores. |
Date | A date and a time. | The Date check block, and any dated setting. |
Color | A colour picked from a palette. | Block styling, backgrounds, styled text. |
Tags | A list of free keywords, added one by one. | Sorting and searching resources. |
CSS number unit (CssNumberUnit) | A number paired with a unit (px, %, rem, vh). | Fine-grained layout settings (positions, sizes). |
Margin | Four linked numbers: top, left, right, bottom. | Spacing settings in a layout. |
Generic (Any) | No dedicated interface: a raw value with no fixed shape. | Points whose type isn't fixed in advance. |
📝 Text and formatting
Type | What it edits | Where you meet it |
|---|---|---|
Text | A plain text field, with a multiline option. | Titles, labels, short messages. |
Rich text (Markdown) | A rich text editor: bold, lists, alignment, fonts. | Longer content where formatting matters. |
Code | A code editor, with autocompletion for Celestory's functions (reading/writing a graph point, loading an external script). | The CSS, HTML5 and Run Javascript blocks. |
Text style (TextStyle) | Font, size and colour combined. | A module's style settings (Chatbot, Visual Novel). |
Shared text style (TextStyleRes) | A reference to a text style already defined elsewhere. | The internal style editors of Chatbot and Visual Novel blocks. |
🖼️ Media
Type | What it edits | Where you meet it |
|---|---|---|
Image | An image file, with preview and replacement. | The Image block, and any illustrated setting. |
Sound | An audio file, with a built-in player. | The Play sound, Load sound, music blocks. |
Video | A video file, with playback options (loop, etc.). | The Video blocks. |
File | A generic file, any format accepted. | The Select file block, checkpoints. |
Spine animation | Three linked files (image, data, atlas) for a skeletal animation. | Backgrounds and characters animated with Spine. |
Background image (BackgroundImage) | An image combined with a colour, a position and a repeat mode, CSS-background style. | The Background and Background image blocks. |
Stretchable border image (BorderImage) | An image sliced into nine zones so it can stretch without distorting the corners, with its own slicing ruler. | Button and panel skinning, via a shared style. |
Clickable image (ClickableImage) | An image sliced into clickable layers, each with its own shape and interaction. | The Clickable zone and Alter clickable zone blocks. |
🔗 References to the project
Type | What it edits | Where you meet it |
|---|---|---|
Graph | A button that opens a nested graph. | The Open a graph block. |
Graph reference (GraphRef) | A choice among the module's Graph-type variables. | Blocks that point to a graph through a variable. |
Module reference (ModuleRef) | A choice among the project's modules. | The Open module block. |
Menu reference (MenuRef) | A menu choice, with a menu browser. | The Open menu block. |
Choice list (Enum) | A dropdown listing the input points available on the block. | Blocks whose choices depend on their own connections. |
🎭 Narrative characters and dialogue
Type | What it edits | Where you meet it |
|---|---|---|
Character reference — Chatbot (ChatbotCharacterRef) | A choice among the Chatbot module's characters. | Blocks that make a character speak or act. |
Background reference — Chatbot (ChatbotBackgroundRef) | A choice among the Chatbot module's backgrounds. | Blocks that change the displayed background. |
Dialogue — Chatbot (ChatbotDialogue) | Rich text tied to a character, with a quick picker for who is speaking. | The Dialogue block in a Chatbot module. |
Entrance effect — Chatbot (ChatbotEntranceEffect) | A choice among three arrival animations: left, right, fade. | Blocks that bring a character on screen. |
Character reference — Visual Novel (VisualNovelCharacterRef) | A choice among the Visual Novel module's characters. | Character blocks in a Visual Novel module. |
Dialogue — Visual Novel (VisualNovelDialogue) | The same logic as Chatbot dialogue, adapted for Visual Novel. | The Story / Scene blocks in a Visual Novel module. |
🎛️ Full module configuration
Type | What it edits | Where you meet it |
|---|---|---|
Choice configuration (ChoiceConfig) | Nothing by default: a message invites you to connect an Alter choice block to activate it. | The Choice block, until it's linked to Alter choice. |
Chatbot configuration (ChatbotConfig) | A Chatbot module's full appearance: background, HUD, characters, delays, and the style of every block type (Alert, Choice, Dialogue, QTE, Swipe, Notification…). | The Chatbot module's own settings, not one specific block. |
Visual Novel configuration (VisualNovelConfig) | The same for the Visual Novel module: the app's appearance and the style of every block type. | The Visual Novel module's own settings. |
🔌 External data connectors
Type | What it edits | Where you meet it |
|---|---|---|
Airtable configuration (AirtableConfig) | The base, the table and the operation (read/create/update/delete) of an Airtable access. | The Airtable block. |
Baserow configuration (BaserowConfig) | The same setting, for a Baserow access. | The Baserow block. |
MCP configuration (McpConfig) | An MCP server's address, its headers, and the list of tools it exposes. | The MCP block. |
📦 Composite structures
Type | What it edits | Where you meet it |
|---|---|---|
List | A reorderable list of resources of one type, added or removed one at a time. | The Add to list, Loop through a list, List includes blocks. |
Object | A set of key/value pairs, editable field by field or as raw JSON. | The Destructure Object, Loop through Object, Multi Assign blocks. |
Shared style (StyleRes) | A reference to a stretchable border image style, reused by several blocks. | Skinning Chatbot blocks (buttons, panels). |
🔎 Worth exploring later
This catalogue stays deliberately shallow. Four types are rich enough to deserve an article of their own:
- 🔺 Chatbot configuration — by far the richest type: it combines the app's overall appearance with a separate style editor for each of the eleven Chatbot block types (Alert, Choice, Audio choice, Dialogue, Image, Input, Narrator, Notification, QTE, Select file, Swipe, Background…).
- 🔺 Visual Novel configuration — the same ambition on the Visual Novel side, with its own editors for the Alert, Choice, Dialogue, Input, Notification, Slide and Swipe blocks.
- 🔺 Clickable image — a whole mini layer editor by itself: shapes, images and text stacked on top of each other, each with its own interaction and its own editor.
- 🔺 Stretchable border image — simpler than the previous three, but with an interactive slicing ruler that deserves a visual explanation.
→ Next step: this catalogue lists field types — to see how those fields are organised inside a block's window, head to the block editing window. 🪟
Updated on: 21/09/2026
Thank you!
