Last updated on Oct 28, 2026

The Video tab offers 6 modes of generation, selectable from a dropdown at the top of the form. As with image, the mode filters the model list, then the chosen model determines which fields appear.

๐Ÿ”บ A quirk of this tab: the Generate Video button is disabled while a generation is running ("Another generation in progress"). It is the only tab that forbids concurrent generations.

Image to video (default mode)

You supply a still image and describe the motion you want. The model "animates" your image while respecting its composition.

  • โœจ Animating illustrations: making a dragon's wings beat, a hero's hair float.
  • ๐Ÿž๏ธ Animated backgrounds: turning a static set into a video backdrop.
  • ๐Ÿ“ธ Animated portraits: a slight animation for dialogue screens.

Text to video

You describe a scene in a prompt (action, mood, style, camera movementโ€ฆ) and the model generates an entirely synthetic video. The negative prompt excludes unwanted elements ("no text, no blur").

  • ๐ŸŽฌ Game cinematics: intro or transition sequences.
  • ๐Ÿ“ฑ Vertical content (9:16): micro-animations for mobile or short formats.
  • ๐Ÿซ Training material: dynamically illustrating abstract concepts.

Start and end frame

You supply two images: the first frame (start) and the last (end). The model generates all the intermediate frames to create a smooth transition.

  • ๐Ÿ”„ Character morphing, ๐Ÿš€ storyboard transitions, ๐Ÿ—บ๏ธ map zooms, โšก reveal effects.

Image and audio to video (AI avatar)

You supply a portrait image and an audio file. The model syncs lip movements and facial expressions to the audio.

  • ๐ŸŽ™๏ธ Video NPCs, ๐Ÿ“บ AI presenters, ๐ŸŒ video localization, ๐ŸŽญ dubbing existing assets.

Video to video (extension / retake)

You start from an existing video to extend, or to alter from a defined starting point.

  • โž• Extending cinematics, โœ๏ธ fixing video endings, ๐Ÿ” building loops.

Motion Control

You combine a character image and a motion reference video. The model applies the reference movements to your character.

  • ๐Ÿ’ƒ Character animation, ๐Ÿฅ‹ action scenes, ๐ŸŽ“ instructional characters.

Settings you will meet most often

  • Prompt and negative prompt.
  • Duration: either a list of durations offered by the model, or a free number.
  • Aspect ratio: 16:9, 9:16, 4:3, 1:1โ€ฆ
  • Resolution and FPS: depending on the model.
  • Audio: depending on the model, either a simple "generate with audio" switch, or an audio file to supply (mandatory in avatar mode).
  • Reference image, first frame, last frame, source video, start time, character orientation: depending on mode and model.

๐Ÿ”บ All files (reference image, audio, source video) are picked from the project files: import them first.

Available Video Models

Again, the list lives server-side and changes without a Creator update. Video models are the heaviest: check the ยฉ badge before launching โ€” it tells you which are the most expensive to run, particularly at high resolution and long duration. And remember that every generation you launch eats into your monthly quota.