Navigation

7 articles

Open menus, modules and graphs to structure the project.

⬜ Hide HUD

Explains the Hide HUD block, which temporarily or permanently hides the user interface (HUD) of a module, such as menus and navigation buttons. Useful for cutscenes, scene changes or moments needing focus on the visual content.

🟦 Link

Explains the Link block, which instantly redirects the user to an external web page from a Celestory application. Inputs include the link (full URL) and a newTab Boolean; useful for a corporate site, a payment page or a PDF.

🟨 Open a graph

Explains the Open a graph block, which jumps into another graph of the project, like opening a chapter and coming back afterwards. It keeps a project tidy by splitting logic into smaller graphs called from one another.

⬜ Open menu

Explains the Open menu block, which displays a preconfigured menu interface in a Celestory project, such as a main menu, an inventory or a custom popup, without interrupting the main flow of the experience.

🟨 Open module

Explains the Open module block, which navigates to the top level of the project tree and changes the Application Module altogether. Modules are often disconnected scenes, such as a Main Menu, a Level 1 or an Evaluation phase.

⬜ Set HUD

Explains the Set HUD block, which displays a HUD (permanent interface such as a health bar or score counter) over the current scene. The HUD must first be created in the Menus section as a menu of type HUD; the block picks which one to show.

⬛ Set HUD (Head UP Display)

Explains the Set HUD block, which shows a persistent menu at the top of the screen. Create a menu of type HUD from the Blue Menu, add its items, then display it with Set HUD until a Hide HUD block removes it.